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Asynchronous functions Reference

Functions that defer the execution of the events after it.

Actions

End asynchronous function
Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.

See parameters & details

There are no parameters to set for this action.

Technical note: parameter 0 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is BuiltinAsync::ResolveAsyncEventsFunction.


The Asynchronous functions extension is always installed in all GDevelop projects: there is no need to add it from the Project Manager.

This page is an auto-generated reference page about the Asynchronous functions feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.